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June 19, 2013, 11:39:46 PM
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[DevTeam] [lothaer]: Posted a new download in the skins forum check it out
[DevTeam] [lothaer]: Zeke, Maziel, Pazza, Nachonut, sylvanaar, Kaidenn, Astaldo where are you?
[DevTeam] [lothaer]: It would be a real shame if WIM was left to die.
[DevTeam] [lothaer]: i think these forums are dead, Sylvanaar dosnt post on them as he only bug fixes when possible. WIMs future isnt very bright
[Guest] [justgiz]: Yea, its rather sad.
[Guest] [silvercola]: I wish it had skype
[DevTeam] [lothaer]: noy possible for a addon to do.
[DevTeam] [lothaer]: ...........
[Guest] [elzershark]: where is the download file?
lothaer beckons everyone over to you.
[DevTeam] [lothaer]: has anyone been able to take WIM to the beta yet?
[DevTeam] [lothaer]: PTR*
[DevTeam] [Maziel]: *sticks head up and looks around*
lothaer cries.
[DevTeam] [lothaer]: who the hell flagged my post as spam?
[Guest] [primalforce]: Hey guys
[DevTeam] [lothaer]: hello Primalforce.
[DevTeam] [lothaer]: PAZZA COME BACK!!!
[DevTeam] [Nachonut]: Ahhh memories
[Guest] [Ignis]: wtb update
[DevTeam] [lothaer]: soooo.....
Pazza starts to complain... Kinda reminds you of Sloans dont it?
[Guest] [Hentaya]: No more wiki?
[Guest] [Hentaya]: All the wiki links seem to bring me to the forums.
[Guest] [menace97]: the latest wim (3.5.9) i download still reads in-game as 3.4.2. ?
[Guest] [Hentaya]: Good thing the shoutbox doesn't have timestamps.
[Guest] [ravensong]: Is WIM going to be updated for the new patch? It gets a LUA error every time people log on bnet or pst me, because "
[Guest] [ravensong]: "surname" is now a nil value.
[Guest] [Dethedrus]: Since WiM is obviously quite dead, is there ANYTHING else out there that even comes close to replicating it's functionality?
[Guest] [Harshmage]: So the "surname" can be removed from the realID detection, in WIM.lua
[Guest] [Harshmage]: but fixing the tutorial popup and other errors is probably not going to happen without a major rework
[Guest] [menace97]: quite dead?
[Guest] [Nytetears]: I am trying out tell track I wish WIM would update I much prefer it but there are too many errors to try and use it now
[Guest] [Erudan]: Wim is being updated on Curse.
[Guest] [Chiaki]: Hello guys! I'm the one who did the German translation of WIM. The translation is somewhat old so tell me where to provide a new version .
[DevTeam] [lothaer]: Check out my new post in the General Discussion. Please report any errors as I can't check them myself.
lothaer pokes Pazza. Hey!
lothaer is overcome with boredom. Oh the drudgery!
lothaer roars with bestial vigor. So fierce!
lothaer cries.
lothaer falls asleep. Zzzzzzz.
lothaer , in quiet contemplation, mourns the loss of the dead.
lothaer tells a joke.
lothaer yawns sleepily.
[DevTeam] [lothaer]: Sylvanaar
[DevTeam] [lothaer]: 22/10/12
[DevTeam] [lothaer]: updated the download
[DevTeam] [lothaer]: check out my new post in the Skin thread
[DevTeam] [lothaer]: 11/11/12
[DevTeam] [lothaer]: 23/2/13
 
   
   
News: World of Warcraft v4.0.1
 
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Author Topic: [Rejected] A Fading in Combat Request.  (Read 8543 times)
kissekatt
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« on: June 25, 2007, 08:05:08 PM »

Something I would love to see a feature that if you are in combat to have the windows Fade (at a transparent level you can set in the options), I thought about this after seeing the lovely addition to Fading with not having the Mouse's attention.

This would be great, as you could see other mobs nearby if needed when fighting, and it would also serve as a semi-alert to let you know you entered combat.

Thank you for your time, this is the best whisper addon ever. =^_^=

(I did search and did not find a thread requesting this, if I missed it, I apologize)
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Pazza
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« Reply #1 on: June 25, 2007, 11:43:25 PM »

Hmm. I do like the idea. Just trying to figure out how it will behave differently while in combat.

Do you want to ignore fade in effects while in combat. to ignore any mouse detections?

That is an easy option to add. It will however ignore the rule if you are focused on a window (ie. ready to insert text).

Discuss this feature a little more. Maybe some of the community members have some copper to throw in.

Thanks for doing your research to ensure not to double post. I appreciate it.
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kissekatt
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« Reply #2 on: June 26, 2007, 12:04:16 PM »

Hmm, Bieng able to mouseover while in combat to type something would still be nice to have (grinding on a 70 in a Gnomer you can talk quite easily). Maybe, have a checkbox saying "Only Fade without mouseover while in Combat".

I also think the fading feature you have now should have a slider or a box to set the Alpha it gets reduced to (i perfer .2 instead of the .5 you have hard-coded, but thats just me! =^_^=).

And yes, I would love to hear other peoples suggestions on this idea as well.
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Pazza
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« Reply #3 on: June 26, 2007, 10:36:09 PM »

Sorry you lost me a little...

Please explain what you would like to happen while in combat. I thought you wanted everything to fade. But as things are now, they are already faded unless you are talking or if you have a mouse over the window.

It is late, maybe Im just too tired to understand :-).
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kissekatt
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« Reply #4 on: June 26, 2007, 10:52:35 PM »

Sorry, I am tired as well (usually all the time, prolly something wrong with me XD, anywho)...

Well, Currently its Fade at all time when the mouse is not over the window.

I would like to see if the Fade out would happen only in combat (as an option), but when mouse over the window would fade back in.
When the battle ends the window would go back to its normal state.


-=-=-=-=-=-=-

EDIT AFTER SEEING YOUR RESPONSE BELOW:

YAY, glad I was finally able to explain proper, I didnt think another post below yours was needed!
Thanks for thinking about it at least!  Glad I was able to contribute an idea at least! =^_^=

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Pazza
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« Reply #5 on: June 26, 2007, 11:01:33 PM »

Say no more. I understand now.

I'll see what I can do. And I do agree with your request for being able to choose fade alpha level.

Thanks again.
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NachoNut
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« Reply #6 on: October 11, 2009, 07:26:03 AM »

Expose was implemented.  So i'm guessing this is over.
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